Skill Training Calculator
PrototypePick a skill, your current and target level, and a training method to compare how long each approach is likely to take.
Prototype — not verified game data
Kenshi's exact XP curve and per-method XP rates haven't been verified for this tool. Times shown are wide, illustrative ranges from a placeholder model and are best used to compare methods, not to predict exact hours.
Strength: 10 → 40
Est. time (illustrative)
5–13 h
Wide range, unverified model
Experience required
—
Needs verified XP curve
Relative efficiency
×1.71
vs. natural use, no modifiers
Progression (shape only)
Shows that each level takes longer than the last. The curve's exact steepness is not verified.
Method comparison
| Method | Illustrative time | Notes |
|---|---|---|
| Natural use | 8–21 h | Doing the activity itself (crafting, running, sneaking…). |
| Training dummy | n/a | Safe, but dummies stop giving progress past a level cap. |
| Sparring with squadmates | n/a | Controlled fights; needs healing between bouts. |
| Carrying heavy loads | 5–13 h | Over-encumbrance is a well-known Strength trainer. |
| Fighting stronger enemies | n/a | Stronger opponents train faster but are risky. |
What affects training
- Higher levels train noticeably slower.
- Carrying heavy loads is a common way to train Strength.
- Fighting stronger opponents tends to train combat skills faster, at greater risk.
- Training dummies are safe but stop helping past a level cap.
- Time spent healing or eating isn't training time.
Still needs verification
- XP required per skill level (in-game curve)
- XP gained per action for each training method
- Training dummy level caps (base vs upgraded)
- Exact effect of encumbrance on Strength / Athletics gain
- Effect of opponent level on combat XP