Skill Training Calculator

Prototype

Pick a skill, your current and target level, and a training method to compare how long each approach is likely to take.

Prototype — not verified game data

Kenshi's exact XP curve and per-method XP rates haven't been verified for this tool. Times shown are wide, illustrative ranges from a placeholder model and are best used to compare methods, not to predict exact hours.

Skill

Equipment & modifiers

Carried weight relative to your limit.

Strength: 10 → 40

Est. time (illustrative)

5–13 h

Wide range, unverified model

Experience required

—

Needs verified XP curve

Relative efficiency

×1.71

vs. natural use, no modifiers

Progression (shape only)

0relative time →1040

Shows that each level takes longer than the last. The curve's exact steepness is not verified.

Method comparison

MethodIllustrative timeNotes
Natural use8–21 hDoing the activity itself (crafting, running, sneaking…).
Training dummyn/aSafe, but dummies stop giving progress past a level cap.
Sparring with squadmatesn/aControlled fights; needs healing between bouts.
Carrying heavy loads5–13 hOver-encumbrance is a well-known Strength trainer.
Fighting stronger enemiesn/aStronger opponents train faster but are risky.

What affects training

  • Higher levels train noticeably slower.
  • Carrying heavy loads is a common way to train Strength.
  • Fighting stronger opponents tends to train combat skills faster, at greater risk.
  • Training dummies are safe but stop helping past a level cap.
  • Time spent healing or eating isn't training time.

Still needs verification

  • XP required per skill level (in-game curve)
  • XP gained per action for each training method
  • Training dummy level caps (base vs upgraded)
  • Exact effect of encumbrance on Strength / Athletics gain
  • Effect of opponent level on combat XP